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Booking Dreams

Team Director, Programmer

I was a gameplay programmer and UI developer for "Booking Dreams". I developed the Notebook and Computer/Itinerary UI systems. The Notebook allows the player to take notes about the player during dialogue scenes, while the itinerary lets the player plan and submit their trip.

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For my first game jam, I got first-hand experience planning gameplay and systems under a particularly short scope. I gained more experience using scriptable objects, creating an easy interface for other designers to map out more characters, locations, and trip details.


View on Github | Play on Itch.io

Team Size

5

Time

1 Week

Tools

Unity
Visual Studio
Miro (Whiteboard)
Discord
Google Drive

Project Gallery

Copyright © Darya Talia 2025

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