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Booking Dreams
Team Director, Programmer
I was a gameplay programmer and UI developer for "Booking Dreams". I developed the Notebook and Computer/Itinerary UI systems. The Notebook allows the player to take notes about the player during dialogue scenes, while the itinerary lets the player plan and submit their trip.
For my first game jam, I got first-hand experience planning gameplay and systems under a particularly short scope. I gained more experience using scriptable objects, creating an easy interface for other designers to map out more characters, locations, and trip details.
Team Size
5
Time
1 Week
Tools
Unity
Visual Studio
Miro (Whiteboard)
Discord
Google Drive
Project Gallery
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